Gast
Beta-Leaks in Patch-Form
Autor: Mr.Yeah
Datum: 16.09.09 02:10Uhr
 
Vor drei Tagen sind Infos von der TF2-Beta in Form eines YouTube-Videos durchgesickert. Jetzt wurde ein Teil der Beta für die Öffentlichkeit als Patch freigegeben.

So ist das Backpack nun wie im Video gezeigt größer und mit Sortierungsmethoden ausgestattet. Außerdem kann man als Zuschauer einen Überblick der eigenen Leute bekommen mit Health, Respawn-Zeit usw.

Auch das Gameplay hat sich geändert.
So kann der Heavy seinen Sandwich für andere abwerfen. Und das Sandwich stellt seine komplette Gesundheit wieder her.
Auch der Beste Freund des Heavys, der Medic, kriegt eine veränderte Waffe in die Hand. Seine Selbstheilung hat sich erhöht, dafür ist der Nachteil der Blutsauger statt der Unmöglichkeit von Critical Hits die Senkung der Selbstheilung. Somit ist die Syringe Gun besonders für Wars  wieder interessant.

Außerdem gibt es haufenweise Bugfixes im Patch.
Zu der größten Veränderung gehört die neue Hitbox der Explosionen. Statt Axially Aligned Boxes (an den Achsen ausgerichtete Quader; im Changelog auch als OBB, Oriented Bounding Boxes, abgekürzt), wie sie für die Figuren verwendet werden, werden zur Berechnung Spheres (Kugeln) verwendet. Wer generelle und detaillierte Unterschiede wissen möchte, wird hier fündig. Wer wissen will, was das Konkret für TF2 bedeutet: Der Schaden durch Explosionen ist jetzt wirklich winkelunabhängig. Vorher wurden je nach Winkel Korrekturen vorgenommen.
Und für alle Spys, die nicht geidlet haben: Der Heiligenschein wird jetzt auch unsichtbar.

Es gab viele weitere Veränderungen, die ihr unten nachsehen könnt. Dies waren in meinen Augen die wichtigsten.

cu
Mr.Yeah

Das komplette Changelog

Engine

 

If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

 

 

Additions / Changes

 

Backpack improvement

  • Added support for 100 slots in the backpack
  • Backpack can now be sorted by type
  • Multi-selection in the backpack is now done by holding down the Ctrl key
Alt-fire on the Sandvich now drops sandviches
  • A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
  • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
  • Eating a sandvich using the taunt method now heals a Heavy to full health
  • Dropped sandviches heal 50% of the collector's health
Medic regen changes
  • Base regen amount increased from 1/sec to 3/sec
  • Regen amount increase since time of last damage decreased from 3x to 2x
  • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
Blutsauger
  • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
  • Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
Added "mp_windifference" server ConVar (default to 0)
  • When set to X, matches will be considered won if a team gets X points ahead of the other team
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog

Added "Disable weather effects" option to the Multiplayer->Advanced options dialog

Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
  • If set (default), it'll show non-standard items being carried by the player you're spectating
Tournament mode changes
  • New item whitelist allowing tournaments to control what items can be used by players
  • Added "item_whitelist_example.txt"
  • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added Tournament mode Spectator HUD
  • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
  • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
  • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team

 

 

Bug Fixes

Fixed explosive radius detection using an axially aligned box instead of a sphere

  • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
  • Grenades/Pipes radius change: 132->159
  • Rocket radius change: 121->146
  • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant

Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses

Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as

Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team

Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted

Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged

Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned

Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies

Fixed wearables not destroying their attached particles when they're removed

Fixed several player & viewmodel simulation issues that occurred when the game was paused

Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2


Community Requests

Added the entindex() of the object being built to the "player_builtobject" game event

Added flag to allow CTF map authors to turn off the Overtime mode when timers expire

Added IgnitePlayer input to TFPlayer

 
Kommentare
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#1 am 16.09.2009 um 17:40Uhr
holzkopp*
Gründer / Clanleader
Gute News! Scheiß Update!
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